After adding lights and particles to cell adornment items, adding them to weapons and armor was fairly straightforward:

itemParts

The effects are just intended to show the infrastructure working, not look good.  Above the player is a piece of armor with a green glow and particles, and off to the right is a “burning bow” with light and fire.  The Burning Bow is a nice concept, and it demonstrates how I’m trying to workaround the inherent limitations in 8×8 graphics; you can only draw so many different bow shapes in an 8×8 grid ;).  But by adding lights and particles, the possibilities for adding unique items are increased (without touching code!)

Kids are up, Christmas is coming, and updates will likely be few for the next few days.  Happy Holidays!

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