XML-driven Items are now in and levels are being populated with Items of the appropriate level.  You can’t pick them up yet, and I’m half-way through updating the Eventing system to enable magic Items, so no code drop today…

The Attack sequence has been fleshed out a bit and has been updated with Dodging, Blocking, and Missing.   I’ve also hooked those into the Event system so that effects can be hooked to any of those happening (e.g. a player could eventually have a buff that enrages them if they block).

No code/exe today given the unfinished nature of the change to the eventing system for Items…

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